AI Insights · Timothy · January 2023
Top 5 Battlefield Commander Games in Algeria Q4 2022
Explore the performance of the top 5 Battlefield Commander games on a unified platform in Algeria during Q4 2022, including trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends for the top 5 Battlefield Commander games in Algeria on a unified platform. Here’s a closer look at their performance metrics, based on data from Sensor Tower.
انتقام السلاطين from ONEMT experienced varying trends across different metrics. Weekly revenue started at $476 at the end of September and gradually declined to $55 by the end of December. Weekly downloads fluctuated significantly, peaking at around 11K in early October before dropping to about 439 by the end of December. The game also saw a decline in weekly active users, starting at 88.7K and ending the quarter at approximately 50.8K.
Clash Royale by Supercell showed relatively stable revenue throughout Q4, with minor fluctuations, starting at $200 and closing at $169. Weekly downloads were more volatile, peaking at 3.5K in late October and ending the year at around 3.1K. The game maintained a strong base of weekly active users, starting at 149K and ending with 159K.
Hook.io from FIRE STUDIOS did not generate any revenue during this period. However, the game saw notable changes in downloads and active users. Weekly downloads spiked to 3.5K in early November before dropping to around 109 by the end of December. Weekly active users followed a similar trend, peaking at 6.7K in mid-November and decreasing to 685 by the close of the quarter.
King God Castle by AWESOMEPIECE also did not generate revenue during Q4. The game saw a significant peak in downloads at 3.9K in early October, but this number dropped to zero by the end of December. Weekly active users peaked at 5.4K in mid-October and gradually declined to 733 by the end of the year.
Finally, Valor Legends: Idle RPG from Century Games PTE. LTD. had minimal revenue, peaking at $14 in mid-December. Weekly downloads saw a peak of around 2.4K at the end of October and ended the year at 241. The game’s weekly active users increased from 280 at the end of September to a high of 3.8K in early November, closing the quarter at approximately 1.7K.
For more detailed insights and data, visit Sensor Tower.